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Introduction To We Become What We Behold

What is We Become What We Behold?

We Become What We Behold is an interactive art game themed around media influence. It is a social experiment about 'how we are shaped by the media.'

Introduction To We Become What We Behold

How to Play We Become What We Behold Game?

Choose Characters or Events

In We Become What We Behold Game, players act as 'media photographers', clicking with the mouse to capture characters or events in the scene.

Take Photos

The photos you take will be displayed on the central big screen (symbolizing the news media), influencing the behavior of all characters.

Early Game

Players can photograph different events such as 'people with hats', 'couples', 'angry people', etc.

Photographing 'Angry' or 'Conflict' Scenes

In We Become What We Behold Game, photographing 'angry' or 'conflict' scenes will quickly trigger group imitation, fear, and hatred, eventually leading to social division and violence. Photographing 'normal' or 'harmonious' scenes will not cause much reaction and may even be ignored.

What Makes We Become What We Behold Game Unique?

Minimalist Art and Controls

We Become What We Behold Game features a simple art style and only requires clicking to play, making it easy for anyone to pick up.

Profound Social Meaning

Through the interaction between media reports and group reactions, the game shows how news amplifies social conflicts and creates vicious cycles.

Highly Open

The source code and art assets of We Become What We Behold are fully open source, allowing players to freely remake and create derivative works.

Short and Concise

We Become What We Behold Game can be fully experienced in five minutes, but the thoughts it provokes go far beyond the game itself.

Edutainment

We Become What We Behold Game is not only entertaining, but also suitable for classrooms, media literacy education, and other scenarios, making it highly valuable for discussion.

Tips for We Become What We Behold Game Players

Tip 1

In We Become What We Behold Game, try photographing various subjects and observe how different news events affect group behavior.

Tip 2

Note that in We Become What We Behold Game, negative emotions like 'anger' and 'fear' spread much faster than positive emotions like 'harmony' and 'love', which closely matches real-world media phenomena.

Tip 3

Although We Become What We Behold Game is short, it is recommended to play multiple times and reflect, combining it with real-world news phenomena to appreciate its deeper meaning.

Tip 4

You can discuss the ending of We Become What We Behold Game and its relationship to the real world with friends or classmates to improve media literacy and critical thinking.

FAQ

Q: Does We Become What We Behold have an ending?

A: Yes, the game ends with complete social division and the outbreak of violence, which is deeply meaningful.

Q: Can you customize news content in We Become What We Behold Game?

A: No, players can only influence news content by choosing what to photograph.

Q: Which platforms are supported?

A: Supports web (both PC and mobile browsers), no download required.

Q: Does We Become What We Behold Game have multiple endings?

A: No matter what choices players make, the game will ultimately lead to social division, emphasizing the influence of media choices and the irreversibility of vicious cycles.

Q: Who is We Become What We Behold Game suitable for?

A: Suitable for all ages, especially recommended for media, journalism, sociology professionals and students.

Why Do So Many People Like to Play We Become What We Behold?

Minimalist Approach

We Become What We Behold Game profoundly reveals how modern media influences social emotions and group behavior through selective reporting, serving as a vivid 'media literacy' lesson.

Experience the 'Butterfly Effect'

Allows players to experience butterfly-effect-like social changes in a short time, reflecting on their own roles and responsibilities in information dissemination.

A Typical Learning Case

Suitable for classroom discussion, social phenomenon case analysis, team building, and more. Free, open source, easy to play, and thought-provoking for everyone.

We Become What We Behold Game Background

1

The game was inspired by developer Nicky Case's reflections on the media environment after 2014, especially the role of social media and news reporting in creating social division and stirring up emotions. He combined the views of media theorist Marshall McLuhan: 'We shape our tools and thereafter our tools shape us,' and turned it into an interactive experiment about 'we become what we behold.'

2

The world in We Become What We Behold is made up of square-heads and round-heads, symbolizing different groups in real society. At first, everyone coexists harmoniously, but as the media continues to amplify extreme and negative events, misunderstandings, fear, and hatred between groups gradually escalate, eventually leading to social collapse. This process highly restores the real-world phenomenon of media inciting confrontation and group polarization, warning people to beware of information cocoons and emotional manipulation.